A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. A game can also be distinguished from play which is usually unstructured, and a puzzle which requires a strong mental concentration and is undertaken alone.
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Game studies is the still-young field of analyzing games from a multi- and inter-disciplinary perspective.
Prior to the late-20th century, the academic study of games was rare and limited to fields such as history and anthropology. For example, in the early 1900’s Stewart Culin wrote a comprehensive catalog of gaming implements and games from Native American tribes north of Mexico  while Johan Huizinga and Roger Caillois explored the importance of games and play as a basic human activity that helps define culture . As the videogame revolution took off in the early 1980’s, so did academic interest in games. To date, the field of games studies can be characterized not only as multi-disciplinary but also as inter-disciplinary. Over the years, different fields and disciplines have demonstrated an interest in videogames and their study
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